So we get Halo 3 finally for PC. Yes we had the el dewrito, or whatever it was called, where we could experience what Halo 3 could be like on M&KB, but it wasn't the full thing and we all knew it wouldn't ever become the full thing. What the community need was a Microsoft backed Halo 3 port to the PC, not a Russian version that they somehow managed with Harry Potter's wand to get running for who-knows-how-long on the PC.
July 14th, (I guess silently July 13th also), I get an email from Steam telling me that Halo MCC DLC is available and I should be at home getting kill sprees instead of crimping wires at work. After work I see my boys are already getting clapped on Halo 3 and I join in. Unlike all the previous releases of Halo to the MCC on the PC, this one actually works and it works well. In the entire night I was playing I never experienced any game breaking or even annoying bug. What 343 delivered was actually the Chrondalisa Halo 3 experience. Reach I struggled with v-sync off and on and frame limitors. That game was a constant battle between screen tearing like a paused VHS or about as responsive as me telling my girlfriend to play bumper jumper for the first time.
Bugs in Halo 3 - None.
Graphics in Halo 3 - Halo 3.
Frame-rate in Halo 3 - 311, easily.
Audio - except for the unlocking in the battle pass being 31.1 decibels louder than the rest of the game, I think Marty would be proud.
The other Halos suffered from a large discrepancy between using a mouse and keyboard or a controller. Halo 3 doesn't seem to suffer in the same way. I'm 3 over 11 in terms of experience gaming on WASD vs my Xbox controller, which basically means in Counter Strike I get swept under a corporate building's rug which then gets decommissioned as a practical office complex due to not keeping up with earthquake regulations in San Francisco, thus leading to being torn-down or condemned. Halo CE and 2 suffered from the hit-scan era of video games, where the bullets are accurate. You get a mouse and a hit-scan game and you're more preoccupied clicking on heads with a pistol than even needing grenades, or melee. Halo 3 we get some of that good old projectile shooting. This means you need to shoot 5 or 6 burst rounds to do the 4 rounds to kill people. This levels the playing field, where you might be able to whip the mouse quicker than the controller, the players are still at a similar playing field when they are both waiting on the battle rifile to do what they want it to do.
Halo 3 for MCC on PC gets a 7 out of 11. And if you need that on a 10 base scale, that equats to a 9.343 out of 10.
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